Tag: House Rules

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  • House Rules

    h3. +_*The Color of Night House Rules*_+ _These are supplemental to those found in_ Savage Worlds Deluxe _and_ The Savage Worlds Horror Companion _and supersede them where noted or appropriate._ * *Shaken* - At the beginning of their action, a …

  • Sources of Power

    [[File:406924 | class=media-item-align-center | Magic_.jpg]] Each step away gives a - 2 on all relevant rolls for success. Steps are counted by connection via the pentacle not around the clock. Thus, i.e., a magic-based _'Detect Arcana'_ spell would …

  • Wards, Banes and Binding

    h2. Wards [[File:406942 | class=media-item-align-right | warding_kit.jpg]] Wards are signs or physical objects that keep an entity at bay. Discovering what might ward off a creature requires role-playing and research. Investigators should beware— …

  • Enchanting Items

    h3. _*Methods of Enchanting Items for Arcane Characters in The Color of Night*_ p. # *The Talisman Craftsman Edge* on page 6 of the _Horror Companion._ While this will not create a ‘permanent’ item, it is useful and relatively safe. Items …

  • Chronological Phenomena

    [[File:439139 | class=media-item-align-right | orrery.jpg]]Some rituals and events can only come to fruition during specific chronological or astrological phenomena. Some phenomena add to creatures' power, giving a + 2 to Trait and damage rolls. * * …

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