The Color of Night
Shadow Puppets
Heartless assassins constructed of shadow
Description:
Creations of the Liber Pupa Obscurus, shadow puppets are created by and serve the current owner of the grimoire.
Attributes:
Agility d8, Smarts d6, Spirit d10, Strength d10, Vigor d12
Skills:
Fighting d8, Notice d8, Stealth d10
Pace: 6; Parry: 6; Toughness: 8
Special Abilities
- Construct: + 2 to recover from being Shaken; No additional damage from called shots; Piercing attacks do half-damage; Immune to poison and disease.
- Ethereal: Shadow puppets are immune to normal weapons. Magic items, weapons, and supernatural powers affect them normally.
- Shadow Mimicry: A shadow puppet can hide inside a normal shadow, or disguise itself to look like a natural shadow. In any circumstance where there is a shadow, the puppet gains + 4 to Stealth rolls.
- Telekinesis: A shadow puppet can use the telekinesis power to wield weapons only. It has 30 Power Points and uses Spirit as its arcane skill.
- Two Dimensional: Shadow puppets can fit through minute cracks. Unless a room has been designed to be airtight, assume a shadow beast can always gain ingress.
- Weakness (Darkness): A shadow cannot exist if there is no light. A shadow puppet in an area of total blackness (the template of the obscure power counts) is automatically Shaken and cannot recover until the darkness is lifted.
- Weakness (Light): Shadow puppets have an aversion to strong light. Each round they spend in daylight causes 2d10 damage. A flashlight can be used as a weapon (Range 10”, requires a Shooting roll) and causes 2d6 damage.
Bio:
First Appearance: Wicked Shades