Shadow Puppets

Heartless assassins constructed of shadow

Description:

Creations of the Liber Pupa Obscurus, shadow puppets are created by and serve the current owner of the grimoire.

Attributes:
Agility d8, Smarts d6, Spirit d10, Strength d10, Vigor d12
Skills:
Fighting d8, Notice d8, Stealth d10
Pace: 6; Parry: 6; Toughness: 8
Special Abilities

  • Construct: + 2 to recover from being Shaken; No additional damage from called shots; Piercing attacks do half-damage; Immune to poison and disease.
  • Ethereal: Shadow puppets are immune to normal weapons. Magic items, weapons, and supernatural powers affect them normally.
  • Shadow Mimicry: A shadow puppet can hide inside a normal shadow, or disguise itself to look like a natural shadow. In any circumstance where there is a shadow, the puppet gains + 4 to Stealth rolls.
  • Telekinesis: A shadow puppet can use the telekinesis power to wield weapons only. It has 30 Power Points and uses Spirit as its arcane skill.
  • Two Dimensional: Shadow puppets can fit through minute cracks. Unless a room has been designed to be airtight, assume a shadow beast can always gain ingress.
  • Weakness (Darkness): A shadow cannot exist if there is no light. A shadow puppet in an area of total blackness (the template of the obscure power counts) is automatically Shaken and cannot recover until the darkness is lifted.
  • Weakness (Light): Shadow puppets have an aversion to strong light. Each round they spend in daylight causes 2d10 damage. A flashlight can be used as a weapon (Range 10”, requires a Shooting roll) and causes 2d6 damage.
Bio:

First Appearance: Wicked Shades

Shadow Puppets

The Color of Night The_CDM The_CDM