The Color of Night
Swamp Zombie
Reanimated victims of the Well
Description:
These horrid and repulsive creatures are water logged, rotting and their maleficence shines like the terrible green light in their eyes.
Attributes:
Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills:
Fighting d6, Intimidation d6, Notice d4, Stealth d6
Pace: 4; Parry: 5; Toughness: 7
Special Abilities
- Bite / Claws: Str+d4.
- Fearless: Immune to Fear and Intimidation.
- Undead: + 2 Toughness; + 2 to recover from being Shaken; no additional damage from Called Shots (except head, see below); immune to disease and poison; does not suffer wound penalties if a Wild Card.
- Weakness (Head): Shots to a zombie’s cause + 2 damage.
- True Zombie: This zombie cannot be wounded except by damage to the head (either accomplished by a Called Shot to the head, or an Area Effect attack). Any other sort of damage can cause nothing more than a Shaken result, though Called Shots can still amputate limbs if they are capable of dealing at least one wound to the thing.
- Infection: Anyone who suffers a Shaken or wound result from a bite attack must make a Vigor roll. On a failure, he is destined to become a zombie himself. Each hour after the bite, the victim must make another Vigor roll or gain a level of Fatigue. When this inevitably results in death, the victim returns as a zombie within 1d10 minutes.
Bio:
First Appearance: Tales from the Night: The Well of Aspu